We’ve joined Unreal, Digital Domain, NVIDIA, and major European broadcasters in supporting the IBC Accelarator for Real Rime Animation.
It’s a pleasure working with John Canning at Digital Domain, Rick Champagne at NVIDIA, Rob Di Figlia at Epic Games / Unreal Engine, in addition to amazing broadcast professionals like Ultan Courtney (RTE) and Paola Sunna (European Broadcasting Union).
Check out the program and our progress over on the IBC website. If you plan on being at IBC, please reach out to us (email).