We are hiring across technical and creative areas of the team. It’s probably the best time it has ever been to join us.
See open positions right here on our website. We’ve love for you to be in touch!
27 Jun 2022
We are hiring across technical and creative areas of the team. It’s probably the best time it has ever been to join us.
See open positions right here on our website. We’ve love for you to be in touch!
27 Jun 2022
We’re thrilled Autodesk has led a significant investment in RADiCAL, partnering with us around both technology and philosophy.
RADiCAL’s mission continues to democratize massively scalable 3D animation and human virtualization for everyone, everywhere. We want to empower millions of independent creatives, serve billions of consumers, drive smart human analytics and accelerate autonomous systems that serve the public interest.
With this new partnership, we will empower a growing grassroots community with a low cost, democratized, cloud-first platform. These are just some of our immediate priorities:
We want to express our warmest thanks to the advisors and contributors who have supported us over the years, incl. Michel Besner, Anand Ravipati, Serge Belongie, Brad Clark, Anna-Chiara Bellini, Francesco Riccio, Roberto Capobianco, Adriano Donninelli, Fedor Tokarev and a few others.
We are taking an important leap toward a public release of our latest product, RADiCAL Live. We have now released the RADiCAL LIVE Connector for NVIDIA Omniverse to enable real-time, multiplayer 3D motion capture inside Omniverse, for everyone, everywhere, from any device.
Omniverse is based on Pixar’s Universal Scene Description and NVIDIA RTX technology. The platform enables universal interoperability across different applications and 3D ecosystem vendors, as well as provides real-time scene updates. It is designed to act as a hub, enabling new capabilities to be exposed as microservices to any connected clients and applications.
About RADiCAL Live:
The RADiCAL LIVE cloud platform powers software-only, massive scalable, high-quality remote 3D skeletal reconstruction, character animation and user virtualization for practically unlimited participants in shared virtual spaces.
Features include:
Access LIVE – developer account:
We intend to release RADiCAL LIVE to our community soon, entirely self-service, easy to use, and massively scalable. Until then, the LIVE platform is available through a developer account that we grant to customers and partners upon request.
If you don’t have a RADiCAL developer account, get in touch. We’re happy to offer it to as many users as we can, as fast as possible, but we need to coordinate cloud resources to enable a smooth and seamless experience for everyone. We’re therefore sequencing the rollout according to use case, expected engagement, and a few other metrics.
Access LIVE in Omniverse – without a developer account:
Until you have a developer account, you can still try out what it looks and feels like, using a simulated live data stream. Check out the FAQs (incl technical guide) here.
We’ve joined Unreal, Digital Domain, NVIDIA, and major European broadcasters in supporting the IBC Accelarator for Real Rime Animation.
It’s a pleasure working with John Canning at Digital Domain, Rick Champagne at NVIDIA, Rob Di Figlia at Epic Games / Unreal Engine, in addition to amazing broadcast professionals like Ultan Courtney (RTE) and Paola Sunna (European Broadcasting Union).
Check out the program and our progress over on the IBC website. If you plan on being at IBC, please reach out to us (email).
We’re celebrating the release of Gen 3.2.10. It was no small feat.
That means 20% off all annual plans until 07 September 2021.
Go to upgrade, then use this code at checkout: gen3210release
Yesterday, 30 August 2021, we released our latest AI, version 3.2.10. This AI update makes significant progress on the key metrics of better understanding and reconstructing movement through depth and its relationship with the floor:
1. Floor contact (footlock): Our AI now has a better, explicit, understanding of the relationship between the actor and the floor in the scene. This produces more consistent, stable results with respect to the feet making contact with the floor.
2. Spatial trajectory: Our AI is now better able to detect and reconstruct movement through space, specifically depth. As a result, you’ll see fewer unnatural global oscillations in spatial trajectory in our results. And where they still exist, they are consistently less pronounced.
These changes, in turn, also produce subtle, but noticeable improvements to fidelity (detail), smoothness and stability (ie, even less jitter, chop and jerk).
Update your results:
As ever, results you have previously produced using an older version of the AI can be updated with a single click from the right-hand sidebar in your scene.
Much more to do:
Our aim is to hold our footlock / floor contact and spatial trajectory metrics to the highest standards of the industry. We believe we can get there, and we know there’s work yet to be done. There will be many more of these releases, and corresponding improvements, going forward.
02 Jul 2021
If you’re a strong technical leader, with solid experience developing and deploying state-of-the-art machine learning algorithms, you may want to join our team.
Read more about it here: RADiCAL Careers – AI engineer.
We’re celebrating Gen3’s anniversary and the release of Gen3.2.
That means 33% off on all annual plans until July 7, 2021.
Use this code at checkout: Gen3Anniversary33
30 Jun 2021
We’re excited to announce an important update to our AI: Gen 3.2. Gen3.2 comes with improvements in these areas:
Paving the way for more:
This update represents an important leap in that we’ve been able to peel away legacy constraints.
Beyond making our results more nuanced and stable for the results we produce right now, we’ve also opened the doors to a number of improvements that are in the pipeline for a release to our entire community soon, including a wider motion domain (motion categories), fidelity, improved footlock, stability, as well as real-time performance for everyone.
Best practice -> best results:
Because our AI is so much more resilient, providing greater input tolerance and stability, you can use a much wider variety of videos. That said, for the best possible results, we recommend you continue to observe these pricinples:
Fast updates:
Note that results you have previously produced using an older version of the AI can be updated with a single click from the right-hand sidebar in your scene.
FBX results: Blender add-on / Unreal asset pack:
Gen3.2 comes with small changes to our standard skeleton. For most users, these changes are trivial and will either be obvious or trivial when applying our FBX-formatted results in their own software environments.
However, if you’re relying on our Blender add-on or Unreal asset pack to use our FBX-formatted results, please note that we’ve updated both. The new Blender and Unreal integrations are available for free through our downloads page (along with the previous versions, for backward compatibility) .
We’re celebrating:
We’re celebrating Gen3’s anniversary and the release of Gen3.2. with an upgrade code for all annual plans. See more here.
28 Jun 2021
Our friend Jacob Ssendagire (Instagram) has developed beautiful content using RADiCAL and Cinema4D. He’s now prepared this great tutorial making it easy to apply our FBX-formatted results to characters in C4D.
As a reminder, you cn use the free T-pose rig to help you map to your character before re-targeting your RADiCAL animation to that character. You can acess the T pose file for free through our downloads page.
Thanks Jacob!
10 Jun 2021
We’re proud to announce that the formidable Michel Besner has joined our advisory board.
Michel has spent the last 25 years developing and bringing to market innovative products and solutions across media & entertainment (film, television, and video games), enterprise SaaS, and related areas.
Among many other roles, Michel co-founded, and led as CEO, Kaydara (acquired by Alias / Autodesk), creating MotionBuilder, HumanIK and the FBX format, turning the firm’s 3D character animation and motion capture tools into an award-winning industry staple. At Autodesk, Michel oversaw the Media & Entertainment division’s entire 3D product line – a $120M product portfolio.
We’re excited that Michel deepens RADiCAL’s strategic networks across content creation industries and helps define product development priorities to serve its customers and partners. We’re grateful you’re working with us, Michel.
Welcome to RADiCAL!
– Team RADiCAL
If you’re an awesome software developer that can develop a lightning-fast javascript wrapper of C++ functions (code bindings), we’d love to talk to you.
Read more about it here: RADiCAL Careers – software developer.
13 May 2021
We’ve updated our AI to version 3.1.11 in RADiCAL Core. Changes include:
We recommend you continue to observe best practice, despite greater input tolerance and stability:
Fast updates:
Note that results you have previously produced using an older version of the AI can be updated with a single click from the right-hand sidebar in your scene.
Studio:
The AI update will be rolled out to RADiCAL Studio in due course (check announcements).
12 May 2021
Are you a content enthusiast with a desire to create engaging short-form video content inspired by our technology and our community? Our community of creatives in 3D computer graphics, animation, film, TV and gaming, along with futurists, scientists and design enthusiasts, is fast approaching 100,000 around the world. It’s time we share what they do. RADiCAL is looking to engage one or more content creators who’d like to contribute to our community and marketing outreach efforts.
Read more about it here: RADiCAL Careers: community content contributors.
BlenderDaily’s has posted a quickfire tutorial with additional tips for Blender users on their Instagram channel. Great work by BlenderDaily. More tips about using RADiCAL in Blender can be found in our FAQs re Using RADiCAL’s MoCap Data.
02 Apr 2021
We’re grateful and excited that we have received an Epic MegaGrant.
We already provide a real-time deployment for UE4 through RADiCAL Studio. With the support of this grant, we’re working on democratizing our product further.
We’ll soon release RADiCAL Live to our entire community of about 80,000 content creators, meaning it will no longer be limited to enterprise customers. RADiCAL Live is a cloud deployment of our AI, accessible to everyone, everywhere, for real-time remote 3D animation and virtualization, right from your home device (regardless of what it is) to enable virtual production, game development, game play, digital art and motion capture.
For users working with Unreal Engine, RADiCAL Live will come integrated with UE4 (soon, UE5) LiveLink. This means you’ll be able to ingest live animation data coming from RADiCAL’s cloud servers directly into your local machine running Unreal, both inside the editor and packaged apps.
* * *
RADiCAL Live animation data will also be available through our website (in WebGL) and, soon, Unity. We’re also looking into real-time integrations for Blender and iClone, as we’re fans of both, but we’re still evaluating the requirements and timeline for those. If you’re interested in playing a role in any of these integrations, as a developer, tester or to give advice of any nature, please do get in touch.
Toward the metaverse.
Thank you, Unreal and Epic Games. It means the world.
– Team RADiCAL
For many of our users, it is important that their results come with stable and realistic contact between the character’s feet and the floor. We’ve therefore been working hard on a solution we call “footlock.”
We’re still working on it. To be precise, we’re right in the middle of it.
But we’re now able to release an experimental version, in public beta, in the form of a post-processing footlock layer in RADiCAL Core. The post-processing layer produces decent, and sometimes great, results across a number of use cases. However, because the footlock layer may not work for all users across all use cases, we’ve decided to provide a choice: you can see your results both with and without the footlock solver enabled.
This footlock solver is available automatically for all scenes created in RADiCAL Core after December 8, 2020. It remains experimental and we’re continually improving it. To understand how best to use it, where it might do well, or fail, please consult our Learn section.
Switching to footlock: open a new tab within your scene
For scenes created after December 8, 2020, you can choose to view your results in a separate browser tab, but within the same scene, with the “footlock” solver enabled. To do this, click the “Switch” button within the “footlock” section on the right sidebar of your scene.
Your viewing mode is reflected in the “current view” status. To see the solver results, make sure that:
FBX downloads: current view mode + file naming convention
The FBX generate + download buttons will give you the FBX file that corresponds to the “current view” mode.
Once downloaded, you will know which version you’re looking at by checking for a suffix in the file name that looks like this: _fl. For example:
Available in Core – other products to come
The footlock solver is currently available as an optional view as part of the Core product (and certain Core API users). It, or a subsequent update, will also be rolled out to Studio – keep an eye out for announcements.
.
01 Dec 2020
We’re excited to announce the launch of our Core API. Now, developers and enterprise partners can create applications around RADiCAL’s cloud-based motion capture.
The API allows our partners to track motion and animate characters in custom user experiences, programmatically, at runtime.
We maintain your own private API to upload videos and download animation data. You can use your own cloud resources or run your pipeline through RADiCAL’s end to-end cloud infrastructure – ie, we will seamlessly process your videos and deliver results to your users.
Beyond the API and cloud resources, we also provide technical support and code to connect the API and programmatically apply the animation data to characters inside end users’ 3D clients.
If you’re interested in learning more, just get in touch through our dedicated channel for developers and enterprise partners: https://getrad.co/contact.
* * *
-Team RADiCAL
11 Nov 2020
Our friends at Project Spark Studio have developed a Blender plugin that will allow you to create retargeting profiles for RADiCAL animations to any custom rig you desire.
You can download the add-on here.
There is a video tutorial on how to use it here.
As ever, if you have any questions please do not hesitate to reach out.
Happy Capturing!
* * *
-Team RADiCAL
05 Nov 2020
After carefully considering feedback from our community and the industry at large, we are excited to offer the Studio Creator package.
We are doing this in the hopes that all creators, regardless of resources, will be able to use RADiCAL Studio in their content pipelines.
No subscription. Free to download. Free to use.
P.S: many of you also asked for a Studio tutorial, which you can view here.
* * *
– Team RADiCAL
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